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Input Locator Fun
Posted by: dev0
Date: May 19, 2010 04:20PM

Hi there,

i got some free time today and decided to have some fun with Greasemonkey.

I wrote a little Script to show me all inputs on a site and color them based on their type. Nothing special but very interesting to see!

Here's a little screenshot:

And here's the little Script:
// @namespace *.*
// @description Input locator
// @include *.*
// ==/UserScript==

// Get all Input Elements
var e = new Array();
e = document.getElementsByTagName("input");

// Color them and fill in their informations
for(var i=0;i<e.length;i++)
if(e.type=="text" || e.type=="password")
e.style.backgroundColor = "#CCFF00"; // Green
e.value = "Name: " + e.name + " ID: " + e.id;
e.style.backgroundColor = "#FF9933"; // Orange
e.value = "Name: " + e.name + " ID: " + e.id;

e.style.backgroundColor = "#E50000"; // Red
e.value = "Name: " + e.name + " ID: " + e.id;

Have fun.

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Re: Input Locator Fun
Posted by: Skyphire
Date: May 21, 2010 11:21AM

Greasemonkey sucks big time, they should support BeforeScript, and not after the DOM already has loaded. I'm working on an alternative version which injects script before the page renders.

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Re: Input Locator Fun
Posted by: sirdarckcat
Date: May 21, 2010 10:26PM

> they should support BeforeScript
NoScript's surrogate scripts do that (quite nicely), and on Chrome content scripts can be configured to do that..

http://sirdarckcat.blogspot.com/ http://www.sirdarckcat.net/ http://foro.elhacker.net/ http://twitter.com/sirdarckcat

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Re: Input Locator Fun
Posted by: Skyphire
Date: May 22, 2010 08:49AM

As far as I can tell, NoScript launches a whole new sandbox, bit overhead for simply injecting new scripts. It can be done with about 50-70 lines of JS. And I like small code. (;

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